We want to make the design of houses and their direct manufacturing accessible to everyone through an architectural design software, with an astonishing graphical visualization and very simple to use. What we’re developing is the first BIM software able to realize real buildings! Brilliant inventions take shape from brilliant minds. We all believe our product is extraordinary so we’re looking for extraordinary people too.
If you feel different from many other Graphics developer, if you consider yourself more than a 3D Generalist and you want to link the artistic component of computer graphics to the technical part of programming, let’s consider what we’re looking for.
First of all you have a strong passion for 3D Graphics and you love to do many creative projects and experimentations by using Unreal Engine 4 or equivalent (as Unity). Our BIM software combine graphics with C++ coding, so you must have a great experience in C ++ programming and analysis (2+ years), ideally in the video game or animation sector. You have an advanced knowledge of one or several API 3D in C++ (OpenGL, proprietary API) and shader languages (HLSL, GLSL, etc.), but also an in-depth knowledge of geometry, factorial algebra, mathematics and 3D graphics algorithms. You have already experienced the most common production tools used by the artists (3DSMax/Maya, Photoshop, Blender etc.). You go crazy for the implementation of RTX and Ray Tracing (does NVIDIA tell you anything?) and you’re proficient in version control with GIT. We hope you have also good analytical and synthesis skills, autonomy and resourcefulness. You have good interpersonal and comunication skills that make you a good team-worker. At last we value a degree or studies in Computer Engineering / Computer Science focused on Computer Graphics or 3D Graphics or Multimedia Graphics or Technologies for media (3D app). And we’d like you speak and write english quite well.
What are you going to do in our company?
First of all you’ll be part of a team of brilliant people, with many different specialties (as coding, graphics, artist, ui/ux design and machine learning), collaborating with an international team to create our crazy BIM multiplatform software (Windows, iOS, Android, VR, Hololens). You’ll work in a funny and modern environment with outdoor team building activities like trekking and paintball, air-hockey and table tennis tournament. As a Rendering/Graphics Engineer you will develop new techniques for real-time rendering from R&D inception to production usage. In particular, together with your Lead, you will investigate, prototype and implement solutions for high-fidelity rendering in a real-time context; integrate solutions into a customized version of the Unreal Engine; analyze existing 3D functions in the engine and test if they are in line with intentions; collaborate with the 3D Graphics/Tech team to establish constraints and communicate the technical possibilities of the various 3D features to the 3D Artist team. You’ll be suggest by your team to keep current with the latest trends and best practices of 3D Computer graphics, conducting researches about papers all over the world and trying to implementing them. Trust: you’ll have fun!
WE OFFER : level and contract period commensurate with the matured experience, combined with an individual career plan.
Our compensation plan includes :
😁 extra salary bonus;
😁 time flexibility;
😁 paid relocation for non-resident;
😁 meal vouchers;
😁 free espresso coffee and water;
😁 participation in international congresses and conferences or festivals, related to your role and your training needs.
WORKING CENTER : MODENA
|ZURU TECH ITALY|
|Creative Impact (Hong Kong) Ltd|
|Via Elia Rainusso 144|
41124 Modena (MO),
VAT ID: IT03728800362
SDI Code: W7YVJK9(+39) 059 333 098
ZURU TECH INDIA
|ZURU Tech India Pvt Ltd|
407, Mauryansh Elanza,
|(+91) 98796 09129|